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Course info
KAU / ANIP
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Course description
Department/Unit / Abbreviation
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KAU
/
ANIP
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Academic Year
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2023/2024
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Academic Year
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2023/2024
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Title
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Animation Tools for Interactive Projects
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Form of course completion
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Pre-Exam Credit
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Form of course completion
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Pre-Exam Credit
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Accredited / Credits
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Yes,
3
Cred.
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Type of completion
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-
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Type of completion
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-
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Time requirements
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Seminar
3
[Hours/Week]
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Course credit prior to examination
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No
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Course credit prior to examination
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No
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Included in study average
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NO
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Language of instruction
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Czech
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Occ/max
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|
|
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Automatic acceptance of credit before examination
|
Yes in the case of a previous evaluation 4 nebo nic.
|
Summer semester
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37 / -
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0 / 0
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0 / 0
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Included in study average
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NO
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Winter semester
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9 / -
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0 / 0
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1 / 1
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Repeated registration
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NO
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Repeated registration
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NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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10
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Optional course |
Yes
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Optional course
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Yes
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Language of instruction
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Czech
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Internship duration
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0
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No. of hours of on-premise lessons |
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Evaluation scale |
S|N |
Periodicity |
každý rok
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Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
Yes
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Fundamental theoretical course |
No
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Evaluation scale |
S|N |
Substituted course
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KVU/ANIP
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Preclusive courses
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KAU/BNIP
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Prerequisite courses
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N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
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Histogram of students' grades over the years:
Graphic PNG
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XLS
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Course objectives:
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Learning outcomes of the course unit The aim of the course is to teach students to work in current programs for interactive animated outputs. To familiarize students with the principles of animator and programmer collaboration and to further convert interactive applications into final formats in different formats.
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Requirements on student
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Credit requirements:
- Successful, diligent completing and handing in all partial art design seminar works through the semester on time,
- 70 per cent attendance in seminars.
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Content
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First - 2 Getting with the program from the viewpoint of an animator
Third - 4 A simple animation exercise
5th - 6 Developing the specifics of technical options
7th - 8 Options interactive divorced
9th - 10 interactive card
11th - 12 Common interactive project, each of two variants of a small segment of the total
13th Presentation and evaluation
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Watt, Alan; Policarpo, Fabio. 3D Games : animation and advanced real-time rendering. 1st pub. Harlow : Addison-Wesley, 2003. ISBN 0-201-78706-7.
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Recommended:
Angel, Edward. Interactive computer graphics : a top-down approach with OpenGL. 2nd ed. Reading : Addison-Wesley, 2000. ISBN 0-201-38597-X.
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Recommended:
Feronato, Emanuele. Programujeme hry ve Flashi. 1. vydání. 2012. ISBN 978-80-251-3697-3.
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Recommended:
Hahn, Don. The alchemy of animation : making an animated film in the modern age. First edition. 2008. ISBN 978-1-4231-0476-6.
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Recommended:
Furniss, Maureen. The animation bible : a guide to everything--from flipbooks to flash. London : Laurence King, 2008. ISBN 978-1-85669-550-3.
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Recommended:
Wells, Paul; Moore, Samantha. The fundamentals of animation. Second edition. 2016. ISBN 978-1-4725-7526-5.
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On-line library catalogues
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Time requirements
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All forms of study
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Activities
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Time requirements for activity [h]
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Contact hours
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39
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Undergraduate study programme term essay (20-40)
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35
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Presentation preparation (report) (1-10)
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10
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Total
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84
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Prerequisites
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Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
to provide basic knowledge of technical and technological procedures of drawing and drawing of free visualization and graphic editors
to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level
to reproduce knowledge about visual means suitable for animated creation
to specify basic knowledge of supporting arts disciplines and their techniques and technologies |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
to be able to work with basic graphic editors and animation programs,
to design visual graphics metaphors with erudition on options of animation
in a few steps to describe the story through means of artistic expression
to work independently and flexibly react to evaluating commentary of the teacher
to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
N/A |
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Learning outcomes
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Knowledge - knowledge resulting from the course: |
about posibilities of usage of Adobe Flash for simple aplications, rules and canons of those usages (web sites, supplements of presentations, elements with options for insteraction,...),
about options of interaction and direct entry of a viewer in animations of diferent formats and forms,
of knowledge of basic animators and programators terminology, to understand the relationship between both disciplines,
about project planning both individually and in a team (sketches, scenarios, storyboards, animating and programming works) |
Skills - skills resulting from the course: |
to use particular variants of Adobe Flash program for simple aplications,
to use different forms and ways of interaction in simple programs, which are functional in sofrware means,
to independently solve simple projects in forms of short gags or stories,
to take target group or character of a viewer into account,
to apply skills for transfering application into final form in different formats,
to be able to accept and assert in a way the evaluation and critical response, is able of own basic reflection of own work,
to independently look for suitable art solutions, compare different solutions and chooses between different alterations, |
Competences - competences resulting from the course: |
N/A |
N/A |
N/A |
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Assessment methods
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Knowledge - knowledge achieved by taking this course are verified by the following means: |
Seminar work |
Individual presentation at a seminar |
Continuous assessment |
Skills - skills achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
Competences - competence achieved by taking this course are verified by the following means: |
Seminar work |
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Teaching methods
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Knowledge - the following training methods are used to achieve the required knowledge: |
Lecture with visual aids |
Multimedia supported teaching |
Task-based study method |
One-to-One tutorial |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Individual study |
Students' portfolio |
Competences - the following training methods are used to achieve the required competences: |
Discussion |
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