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Course info
KAU / E3D2
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Course description
Department/Unit / Abbreviation
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KAU
/
E3D2
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Academic Year
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2023/2024
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Academic Year
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2023/2024
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Title
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Editors for 3D Modelling and Animation 2
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Form of course completion
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Pre-Exam Credit
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Form of course completion
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Pre-Exam Credit
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Accredited / Credits
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Yes,
3
Cred.
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Type of completion
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Practical
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Type of completion
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Practical
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Time requirements
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Seminar
3
[Hours/Week]
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Course credit prior to examination
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No
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Course credit prior to examination
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No
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Included in study average
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NO
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Language of instruction
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Czech
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Occ/max
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|
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Summer semester
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46 / -
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9 / 16
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0 / 0
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Included in study average
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NO
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Winter semester
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0 / -
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0 / -
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0 / 5
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Repeated registration
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NO
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Repeated registration
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NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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10
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Optional course |
Yes
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Optional course
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Yes
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Language of instruction
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Czech
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Internship duration
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0
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No. of hours of on-premise lessons |
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Evaluation scale |
S|N |
Periodicity |
každý rok
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Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
Yes
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Fundamental theoretical course |
No
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Evaluation scale |
S|N |
Substituted course
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KVU/E3D2
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Preclusive courses
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N/A
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Prerequisite courses
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N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
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Histogram of students' grades over the years:
Graphic PNG
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XLS
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Course objectives:
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The aim of the course is to continue the acquired competence and to extend the knowledge of 3-D object construction using the geometric rules, the animation procedures, use of camera and the motions of objects.
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Requirements on student
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Credit requirementst:
- Active participation in seminars - Development and in-time submission to the teacher of all sub-tasks as instructed by the teacher.
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Content
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Weeks 1 - 13 1. General terminology of 3D graphics. 2. Working area of Blender. 3. Cinem or 3D Max 4. Information on basic bar links. 5. Fundamentals of modeling. 6. Basic principles of polygon and curved objects and their adaptations. 7. Exercises and testing of tools. 8. Modeling with NURBS and HyperNURBs. 9. Exercises and testing of tools. 10. Practical use of textures. 11. Creating an object and its views. 12. Curves and polygons. 13. Deformation. Render.
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Birn, Jeremy; Maestri, George. Digital lighting and rendering. Indianapolis : New Riders, 2000. ISBN 1-56205-954-8.
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Basic:
Žára, Jiří; Beneš, Bedřich; Felkel, Petr. Moderní počítačová grafika. Praha : Computer Press, 1998. ISBN 80-7226-049-9.
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Basic:
Fleming, Bill. 3D modeling & surfacing. c 1999. San Diego : Morgan Kaufmann Publishers, 1999. ISBN 0-12-260490-3.
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Basic:
Corney, Jonathan. 3D modeling with the ACIS Kernel and toolkit. Chichester : John Wiley & Sons, 1998. ISBN 0-471-96535-9.
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Recommended:
Hartwig, Andreas. Algebraic 3-D modeling. Wellesley : A. K. Peters, 1996. ISBN 1-56881-023-7.
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Recommended:
http://www.ri.cmu.edu/pub_files/pub1/grinberg_v_s_1995_1/grinberg_v_s_1995_1.pdf
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Recommended:
Harrison, Lynn T. Introduction to 3D game engine design using DirectX 9 and C#. [Berkeley] : Apress, 2003. ISBN 1-59059-081-3.
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Recommended:
Ebert, David S. Texturing & modeling : a procedural approach. 3rd ed. Amsterdam : Morgan Kaufmann, 2003. ISBN 1-55860-848-6.
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On-line library catalogues
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Time requirements
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All forms of study
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Activities
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Time requirements for activity [h]
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Undergraduate study programme term essay (20-40)
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45
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Contact hours
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39
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Total
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84
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Prerequisites
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Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
Basic knowledge of computer graphic work. Optimally - knowledge and experience with working in Adobe. PC skills, basic knowledge of English.
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to recall basic technicall and technological procedures of basic works in 3D editors,
to specify basic knowledge of supporting arts disciplines and their techniques and technologies,
of basic rules of project planning including particular steps of a project, |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
to use basic tools of 3D editors,
to elaborate a simple project of 3D scene vizualization,
make drawing sketches of their own compositional designs by hands free in basic graphic editors
develop research on the topic, |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
N/A |
|
Learning outcomes
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Knowledge - knowledge resulting from the course: |
Students will be able to create 3D modeled scenes using geometric knowledge of the rules, procedures of animation, camera work and movement of objects. |
of the basics of 3-D object construction using the geometric rules (i.e. modelling of simple objects, building of stage, use of textures and light, etc.) and examples of their implementation and intentional violation,
of the technical and technological procedures when working in 3D interface and their usage in own discipline, of possibilities of prezentation of own work,
of methods and usage of tools for real time interaction with objects, |
Skills - skills resulting from the course: |
to plan and solve a project of 3D vizualization of a modeled scene,
to use the right animation methods,
to apply skill of work with camera and object motion,
reflects its work in the context of professional, technical and technological processes,
to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate,
to be able to accept and assert in a way the evaluation and critical response, |
Competences - competences resulting from the course: |
N/A |
N/A |
N/A |
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Assessment methods
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Knowledge - knowledge achieved by taking this course are verified by the following means: |
Seminar work |
Continuous assessment |
Skills - skills achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
Competences - competence achieved by taking this course are verified by the following means: |
Seminar work |
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Teaching methods
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Knowledge - the following training methods are used to achieve the required knowledge: |
Lecture supplemented with a discussion |
Seminar |
Practicum |
Multimedia supported teaching |
Individual study |
One-to-One tutorial |
Interactive lecture |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Competences - the following training methods are used to achieve the required competences: |
Collaborative instruction |
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