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Main menu for Browse IS/STAG
Courses found, count: 1
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Abbreviation unit / Course abbreviation |
Title |
Variant |
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KAU
/
ID3
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Studio 3
Show course
Studio 3
|
2023/2024
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Course info
KAU / ID3
:
Course description
Department/Unit / Abbreviation
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KAU
/
ID3
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Academic Year
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2023/2024
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Academic Year
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2023/2024
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Title
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Studio 3
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Form of course completion
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Exam
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Form of course completion
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Exam
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Accredited / Credits
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Yes,
8
Cred.
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Type of completion
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Practical
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Type of completion
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Practical
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Time requirements
|
Seminar
8
[Hours/Week]
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Course credit prior to examination
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No
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Course credit prior to examination
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No
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Included in study average
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YES
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Language of instruction
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Czech
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Occ/max
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Summer semester
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0 / -
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0 / -
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0 / -
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Included in study average
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YES
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Winter semester
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3 / -
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0 / -
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0 / -
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Repeated registration
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NO
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Repeated registration
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NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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10
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Optional course |
No
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Optional course
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No
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Language of instruction
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Czech
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Internship duration
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0
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No. of hours of on-premise lessons |
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Evaluation scale |
1|2|3|4 |
Periodicity |
každý rok
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Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
Yes
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Fundamental theoretical course |
No
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Evaluation scale |
1|2|3|4 |
Substituted course
|
KVU/ID3
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Preclusive courses
|
N/A
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Prerequisite courses
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N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
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Histogram of students' grades over the years:
Graphic PNG
,
XLS
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Course objectives:
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The aim of the course is to acquaint students with the visual environment and applications created through the latest digital technologies. Objective of the course - learning outcomes and competences: The knowledge and skills necessary for successful mastering of software tools for animation and trick making in 3D and creation of visual effects are provided. Students will gradually acquire the basics of interactive technologies for creating computer games, e-books, interactive banners and applications.
While the methods and forms of teaching can be described very specifically, the content structure of the subject can be defined only in general. It is a type of teaching specific to art schools where the topics of the teaching and therefore its content structure is very flexible. It results from the individual predispositions and inclinations of students and from the current socio-cultural and therefore also stylistic context of their work. Both in the field of theoretical knowledge (Episteme) and in the field of practical realization of the final product-artifact (Fronesis), student's knowledge is always shaped in a unique way.
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Requirements on student
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Exam requirements: - Complex working out the tasks from sketches to a presentation and a defence, the student is aware of an ovarlap of his/her work with related subjects, - Translatability of the author´s message to other artistic languages such as techniques or forms, - 80 per cent active attendance in seminars, - Continuous completing and handing in seminar tasks according to the teacher´s requirements, - Continuous work on the semestral task, - Creative, concerned approach and openmindness, - Ability to cooperate in a team, - Completing the semestral task, - Presentation.
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Content
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1. Introduction to the semester, introduction of the topic of the semester project (KP)
2. Specifics of interactive creation, classical and modern technologies with respect to the given topic
3. Preparatory phase of the project
4-5. Suggestion of Work Procedures
6. - 7. First implementation phase of the project
8. Control phase of the project
9. - 10. Second implementation phase of the project
11. - 13. Presentation of the semestral project
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Recommended:
Bendazzi, Giannalberto. Animation : a world history. Volume 1, Foundations - the Golden age. 2016. ISBN 978-1-138-85452-9.
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Recommended:
Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.
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Recommended:
Bendazzi, Giannalberto. Cartoons : one hundred years of cinema animation. London : John Libbey, 1994. ISBN 0861964454.
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Recommended:
Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
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Recommended:
Poš, J. Český animovaný film.
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Recommended:
Harold Schechter; David Everitt. Film Tricks: Special Effects in the Movies. Quist (Harlin) Books,U.S., 1981. ISBN 082522599X.
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Recommended:
Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
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Recommended:
Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Recommended:
Schell, Jesse. The art of game design : a book of lenses. Second edition. 2015. ISBN 978-1-4665-9864-5.
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Recommended:
teven Ascher; Edward Pincus. The Filmmaker?s Handbook. Plume, 2013. ISBN 0452297281.
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Recommended:
Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Recommended:
Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
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On-line library catalogues
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Time requirements
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All forms of study
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Activities
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Time requirements for activity [h]
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Undergraduate study programme term essay (20-40)
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40
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Presentation preparation (report) (1-10)
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10
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Preparation for an examination (30-60)
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55
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Contact hours
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104
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Total
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209
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Prerequisites
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Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
about planning a simpler project of interactive application visual style
content analysis and structure of the topic of work
about a simple architecture of interactive and game elements
about basic technological procedures in the field of animated exercises
about contemporary stylistic canons of interactive design
about visual resources suitable for interactive design and creation
about visual means of appropriate interactive design and creation |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
plans an interactive application project or a simple trick and visual effect
suggests the construction of a plot or the structure of a game or interactive element
implements a simple animation unit designed for web browsers, an e-book, or a gaming application
reflects his work in historical and contemporary contexts,
reflects its work in the context of professional, technical and technological processes,
with erudition, presents his work to the professional community
he is able to accept and assert in a way the evaluation and critical response |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
N/A |
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Learning outcomes
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Knowledge - knowledge resulting from the course: |
about planning more advanced project of visual style interactive application, or TV logo or motion design
content analysis and structure of the topic of work, or its postulation
about the advanced architecture of interactive and game elements
about standard technological procedures in the area of animated exercises
about contemporary stylistic canons of interactive design
about visual resources suitable for interactive design and creation
about visual means of appropriate interactive design and creation |
Skills - skills resulting from the course: |
plans a more advanced visual style interactive application project, TV logo or motion design
proposes simple idea and construction of narrative form,
suggests a more advanced architecture of a game or interactive element,
realizes an animation unit designed for web browsers, gaming applications, and web TV
reflects his work in historical and contemporary contexts,
reflects its work in the context of professional, advanced technical and technological processes,
with erudition, presents his work to the professional community
he is able to accept and assert in a way the evaluation and critical response |
Competences - competences resulting from the course: |
N/A |
N/A |
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Assessment methods
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Knowledge - knowledge achieved by taking this course are verified by the following means: |
Seminar work |
Continuous assessment |
Skills - skills achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
Project |
Practical exam |
Competences - competence achieved by taking this course are verified by the following means: |
Seminar work |
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Teaching methods
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Knowledge - the following training methods are used to achieve the required knowledge: |
Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Students' portfolio |
Competences - the following training methods are used to achieve the required competences: |
Discussion |
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