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Main menu for Browse IS/STAG
Courses found, count: 1
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Abbreviation unit / Course abbreviation |
Title |
Variant |
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KAU
/
ID7
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Studio 7
Show course
Studio 7
|
2023/2024
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Course info
KAU / ID7
:
Course description
Department/Unit / Abbreviation
|
KAU
/
ID7
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Academic Year
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2023/2024
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Academic Year
|
2023/2024
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Title
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Studio 7
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Form of course completion
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Exam
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Form of course completion
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Exam
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Accredited / Credits
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Yes,
17
Cred.
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Type of completion
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Practical
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Type of completion
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Practical
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Time requirements
|
Seminar
16
[Hours/Week]
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Course credit prior to examination
|
No
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Course credit prior to examination
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No
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Automatic acceptance of credit before examination
|
Yes in the case of a previous evaluation 4 nebo nic.
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Included in study average
|
YES
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Language of instruction
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Czech
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Occ/max
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Summer semester
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0 / -
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0 / -
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0 / -
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Included in study average
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YES
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Winter semester
|
1 / -
|
0 / -
|
1 / -
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Repeated registration
|
NO
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Repeated registration
|
NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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10
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Optional course |
No
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Optional course
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No
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Language of instruction
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Czech
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Internship duration
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0
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No. of hours of on-premise lessons |
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Evaluation scale |
1|2|3|4 |
Periodicity |
každý rok
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Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
Yes
|
Fundamental theoretical course |
No
|
Evaluation scale |
1|2|3|4 |
Substituted course
|
KVU/ID7
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Preclusive courses
|
N/A
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Prerequisite courses
|
N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
|
Histogram of students' grades over the years:
Graphic PNG
,
XLS
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Course objectives:
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The aim of the course is to acquaint students with the visual environment and applications created through the latest digital technologies. Objective of the course - learning outcomes and competences: The knowledge and skills necessary for successful mastering of software tools for animation and trick making in 3D and creation of visual effects are provided. Students will gradually acquire the basics of interactive technologies for creating computer games, e-books, interactive banners and applications.
While the methods and forms of teaching can be described very specifically, the content structure of the subject can be defined only in general. It is a type of teaching specific to art schools where the topics of the teaching and therefore its content structure is very flexible. It results from the individual predispositions and inclinations of students and from the current socio-cultural and therefore also stylistic context of their work. Both in the field of theoretical knowledge (Episteme) and in the field of practical realization of the final product-artifact (Fronesis), student's knowledge is always shaped in a unique way.
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Requirements on student
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Exam requirements: - Complex working out the tasks from sketches to a presentation and a defence, the student is aware of an ovarlap of his/her work with related subjects, - Translatability of the author´s message to other artistic languages such as techniques or forms, - 80 per cent active attendance in seminars, - Continuous completing and handing in seminar tasks according to the teacher´s requirements, - Continuous work on the semestral task, - Creative, concerned approach and openmindness, - Ability to cooperate in a team, - Completing the semestral task, - Presentation.
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Content
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1. Introduction to the semester, introduction of the topic of the semester project (KP)
2. Specifics of interactive creation, classical and modern technologies with respect to the given topic
3. Preparatory phase of the project
4-5. Suggestion of Work Procedures
6. - 7. First implementation phase of the project
8. Control phase of the project
9. - 10. Second implementation phase of the project
11. - 13. Presentation of the semestral project
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Recommended:
Bendazzi, Giannalberto. Animation : a world history. Volume 1, Foundations - the Golden age. 2016. ISBN 978-1-138-85452-9.
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Recommended:
Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.
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Recommended:
Bendazzi, Giannalberto. Cartoons : one hundred years of cinema animation. London : John Libbey, 1994. ISBN 0861964454.
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Recommended:
Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
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Recommended:
Poš, J. Český animovaný film.
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Recommended:
Harold Schechter; David Everitt. Film Tricks: Special Effects in the Movies. Quist (Harlin) Books,U.S., 1981. ISBN 082522599X.
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Recommended:
Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
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Recommended:
Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Recommended:
Schell, Jesse. The art of game design : a book of lenses. Second edition. 2015. ISBN 978-1-4665-9864-5.
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Recommended:
teven Ascher; Edward Pincus. The Filmmaker?s Handbook. Plume, 2013. ISBN 0452297281.
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Recommended:
Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Recommended:
Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
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On-line library catalogues
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Time requirements
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All forms of study
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Activities
|
Time requirements for activity [h]
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Presentation preparation (report) (1-10)
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10
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Undergraduate study programme term essay (20-40)
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40
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Contact hours
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208
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Practical training (number of hours)
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35
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Team project (50/number of students)
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50
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Preparation for an examination (30-60)
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60
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Individual project (40)
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40
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Total
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443
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Prerequisites
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Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
about planning an advanced project of visual design using Motion Design (2D and 3D animations, advanced visual effects, animation and infographics)
about project management and control,
about designing and variating promotional ideas applicable to brand promotion in the broadcast (onair / online),
about the advanced architecture of interactive and game elements,
about innovative technological practices in the field of applied animation,
about contemporary stylistic canons of interactive and motion design and their borders,
about visual resources suitable for interactive design and creation
about visual means of appropriate interactive design and creation |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
plans an advanced visual design project using Motion Design (2D and 3D animations, advanced visual effects, animation and infographics)
proposes variants of promotional campaigns for branding in broadcast (onair / online),
suggests an advanced architecture of interactive and game elements and optimizes them with regard to the selected visual style,
implements an advanced project designed for broadcast (onair / online) or web browsers,
during the implementation of the project he manages other auxiliary staff professions,
reflects its work in historical and contemporary contexts and mentions its innovative contribution,
reflects its work in the context of professional, technical and technological processes,
with erudition he presents his work to the professional community and justifiably defends it,
he is able to accept and assert in a way the evaluation and critical response |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
N/A |
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Learning outcomes
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Knowledge - knowledge resulting from the course: |
about the planning of an authorial project covering a whole range of expression and functional means from the area of interactive creation,
about assembling, managing and directing the project team,
about the design and animation of subjects applicable according to the various functions and meaning of the project, with an emphasis on its online character,
about the advanced architecture of interactive and game elements,
about innovative technological practices in the field of applied animation,
about contemporary stylistic canons of interactive and motion design and their borders,
about visual resources suitable for interactive design and creation |
Skills - skills resulting from the course: |
plans an author project involving a whole range of expression and functional means from the field of interactive creation,
proposes variants of themes applicable to different functions and the meaning of the project, with an emphasis on its online character,
suggests an advanced architecture of interactive and game elements and optimizes them with regard to the selected visual style,
implements an advanced project designed for broadcast (onair / online) or web browsers,
for the project he selects and then manages other staff professions,
reflects its work in historical and contemporary contexts and mentions its innovative contribution,
reflects its work in the context of professional, technical and technological processes,
with erudition he presents his work to the professional community and justifiably defends it,
is able to accept and assert in a way the evaluation and critical response, and actively formulates them |
Competences - competences resulting from the course: |
N/A |
N/A |
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Assessment methods
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Knowledge - knowledge achieved by taking this course are verified by the following means: |
Seminar work |
Continuous assessment |
Skills - skills achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
Project |
Practical exam |
Competences - competence achieved by taking this course are verified by the following means: |
Seminar work |
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Teaching methods
|
Knowledge - the following training methods are used to achieve the required knowledge: |
Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Students' portfolio |
Competences - the following training methods are used to achieve the required competences: |
Discussion |
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