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Course info
KAU / MGMI3
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Course description
Department/Unit / Abbreviation
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KAU
/
MGMI3
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Academic Year
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2023/2024
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Academic Year
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2023/2024
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Title
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Media Illustration 3
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Form of course completion
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Exam
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Form of course completion
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Exam
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Accredited / Credits
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Yes,
11
Cred.
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Type of completion
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Combined
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Type of completion
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Combined
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Time requirements
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Seminar
10
[Hours/Week]
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Course credit prior to examination
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Yes
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Course credit prior to examination
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Yes
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Included in study average
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YES
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Language of instruction
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Czech
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Occ/max
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|
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Summer semester
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0 / -
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0 / -
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0 / -
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Included in study average
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YES
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Winter semester
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0 / -
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5 / -
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0 / -
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Repeated registration
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NO
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Repeated registration
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NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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10
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Optional course |
Yes
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Optional course
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Yes
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Language of instruction
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Czech
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Internship duration
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0
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No. of hours of on-premise lessons |
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Evaluation scale |
1|2|3|4 |
Periodicity |
každý rok
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Evaluation scale for credit before examination |
S|N |
Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
No
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Fundamental theoretical course |
No
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Evaluation scale |
1|2|3|4 |
Evaluation scale for credit before examination |
S|N |
Substituted course
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KVU/MGMI3
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Preclusive courses
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N/A
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Prerequisite courses
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N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
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Histogram of students' grades over the years:
Graphic PNG
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XLS
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Course objectives:
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The aim of the course is to provide students with the knowledge and practical skills necessary for working in the field of media illustration. Students will learn the rules of basic technical and technological procedures for designing and implementing outputs for digital and classical media. They will develop their skills in researching a given topic, critically assessing the proposed options, selecting the most suitable final solution and defending it against the customer, or against the artistic aesthetic standards applied in the field.
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Requirements on student
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Credit requirements:
- Participation in seminars, - Completion and submission of all specified studio sub-tasks (seminar works) in the extent and deadlines set by the teacher.
Requirements for passing the exam:
- Previously obtained credit, - Demonstrating inventiveness, - Compulsory corrections of semester project, - Submitting and defending semester project - Presentation.
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Content
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1. Introduction to the subject
2. - 3. Choosing a theme within a given topic of a semester project, research
4. - 5. Sketching of solution variants and selection of final form
6. - 12. Implementation of selected solution and continuous proofreading and group presentation of the work
13. Presentation of the project and its overall evaluation
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Wigan, Mark. Umění ilustrace : vizuální myšlení. Vyd. 1. Brno : Computer Press, 2010. ISBN 978-80-251-2970-8.
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Recommended:
Gahan, Andrew. Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam ; Elsevier/Focal Press, 2009. ISBN 978-0-24081147-5.
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Recommended:
Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Recommended:
Klimeš, Jan. Hledání významu v umělecké narativní ilustraci. Vydání první. 2015. ISBN 978-80-210-8059-1.
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Recommended:
Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Recommended:
Lea, Derek. Mistrovství v Adobe Photoshop : [digitální ilustrace a škola výtvarných technik]. Vyd. 1. Brno : Computer Press, 2009. ISBN 978-80-251-2340-9.
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Recommended:
Bimber, Oliver; Raskar, Ramesh. Modern approaches to augmented reality : tutorial 8 : 25th annual conference of the European Association for Computer Graphics "Interacting with Virtual Worlds" ; Grenoble, August 30th -September 3rd. Grenoble : INRIA, 2004.
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On-line library catalogues
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Time requirements
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All forms of study
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Activities
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Time requirements for activity [h]
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Individual project (40)
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60
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Graduate study programme term essay (40-50)
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40
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Contact hours
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130
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Presentation preparation (report) (1-10)
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10
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Preparation for an examination (30-60)
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45
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Total
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285
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Prerequisites
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Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
about project planning, relating content and form, identifying the requirements of the the contracting authority/target group,
content analysis of the subject and its structure into a more detailed scenario, or designing simpler themes,
game elements and the structure of interactive components and their chaining according to functional principles,
about contemporary style canons media illustration
on visual media suitable for media illustration in digital comics, matte painting and augmented reality |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
plans a media illustration project or an interactive application based on the requirements of the contracting authority/target group,
based on an analysis of a simple, assigned or created subject, suggests a detailed scenario,
suggests the structure of a simple game design or interactive aplication,
realizes the final form of a media application using the genres of digital comic, matte painting and augmented reality,
reflects his work in historical and contemporary contexts,
reflects his work in the context of professional, technical and technological processes,
with erudition, presents his work to the professional community,
he is able to accept and assert in a way the evaluation and critical response |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
N/A |
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Learning outcomes
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Knowledge - knowledge resulting from the course: |
about project planning, relating content and form, identifying the requirements of the contracting authority/target group,
designing several variants of the theme and its developement,
about the structure of the theme and the construction of the storytelling line of narrative genres or the compositional schemes of the static genres,
basic architecture of gaming and interactive applications,
about contemporary style canons media illustration
about visual means suitable for media illustration in digital comics, matte painting and augmented reality, or their combinations |
Skills - skills resulting from the course: |
plans a project of media illustration or interactive application with respect to the requirements of the contracting authorities,
proposes several variants of the theme of the media illustration project and their structure,
independently suggests the architecture of a game or interactive element,
realizes the final form of media illustration in the genres of digital comic, matte painting and augmented reality, or their combinations,
reflects his work in historical and contemporary contexts,
reflects its work in the context of professional, technical and technological processes,
with erudition, presents his work to the professional community,
he is able to accept and assert in a way the evaluation and critical response |
Competences - competences resulting from the course: |
N/A |
N/A |
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Assessment methods
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Knowledge - knowledge achieved by taking this course are verified by the following means: |
Seminar work |
Continuous assessment |
Skills - skills achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
Project |
Practical exam |
Competences - competence achieved by taking this course are verified by the following means: |
Seminar work |
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Teaching methods
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Knowledge - the following training methods are used to achieve the required knowledge: |
Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Students' portfolio |
Competences - the following training methods are used to achieve the required competences: |
Discussion |
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