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Main menu for Browse IS/STAG
Courses found, count: 1
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Abbreviation unit / Course abbreviation |
Title |
Variant |
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KAU
/
MI11
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Studio 11
Show course
Studio 11
|
2023/2024
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Course info
KAU / MI11
:
Course description
Department/Unit / Abbreviation
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KAU
/
MI11
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Academic Year
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2023/2024
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Academic Year
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2023/2024
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Title
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Studio 11
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Form of course completion
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Exam
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Form of course completion
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Exam
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Accredited / Credits
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Yes,
17
Cred.
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Type of completion
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Practical
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Type of completion
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Practical
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Time requirements
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Seminar
16
[Hours/Week]
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Course credit prior to examination
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No
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Course credit prior to examination
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No
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Included in study average
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YES
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Language of instruction
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Czech
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Occ/max
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Summer semester
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0 / -
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0 / -
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0 / -
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Included in study average
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YES
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Winter semester
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5 / -
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0 / -
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0 / -
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Repeated registration
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NO
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Repeated registration
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NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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10
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Optional course |
No
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Optional course
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No
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Language of instruction
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Czech
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Internship duration
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0
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No. of hours of on-premise lessons |
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Evaluation scale |
1|2|3|4 |
Periodicity |
každý rok
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Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
Yes
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Fundamental theoretical course |
No
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Evaluation scale |
1|2|3|4 |
Substituted course
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KVU/MI11
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Preclusive courses
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N/A
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Prerequisite courses
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N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
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Histogram of students' grades over the years:
Graphic PNG
,
XLS
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Course objectives:
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The aim of the course is to help students to fully develop the knowledge and skills necessary for designing and implementing author projects using production and postproduction of both static and moving digital images. Develop their ability to create electronic publications, multimedia presentations, and interactive projects combining augmented reality. Encourage students to choose an innovative solution and accentuate interdisciplinary overlap by using results from other scientific fields such as software engineering, multimedia, interactive and dynamic media in the arts.
While the methods and forms of teaching can be described very specifically, the content structure of the subject can be defined only in general. It is a type of teaching specific to art schools where the topics of the teaching and therefore its content structure is very flexible. It results from the individual predispositions and inclinations of students and from the current socio-cultural and therefore also stylistic context of their work. Both in the field of theoretical knowledge (Episteme) and in the field of practical realization of the final product-artifact (Fronesis), student's knowledge is always shaped in a unique way.
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Requirements on student
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- complex task completion from the draft stage to presentation and defense, the student studies the work overlapping to related subjects, the ability to translate its message into foreign / other languages - techniques, forms - 80% active participation at workshops - continuous completion of seminar tasks based on teacher's requirements - continuous work on the term project - creative, diligent approach and openness - the ability to work on a team - completion of the term project - presentation
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Content
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1. Introduction to the semester, introduction of the topic of the semester project
2. Specifics of interactive creation, classical and modern technologies with respect to the given topic
3. Preparatory phase of the project
4-5. Suggestion of Work Procedures
6. - 7. First implementation phase of the project
8. Control phase of the project
9. - 10. Second implementation phase of the project
11. - 13. Presentation of the semestral project
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Recommended:
Kipper, Gregory; Rampolla, Joseph. Augmented reality : an emerging technologies guide to AR. 1st ed. Waltham : Syngress, 2013. ISBN 978-1-59749-733-6.
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Recommended:
Gahan, Andrew. Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam ; Elsevier/Focal Press, 2009. ISBN 978-0-24081147-5.
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Recommended:
Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Recommended:
Furht, Borivoje. Handbook of augmented reality. New York : Springer, 2011. ISBN 978-1-4614-0063-9.
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Recommended:
Klimeš, Jan. Hledání významu v umělecké narativní ilustraci. Vydání první. 2015. ISBN 978-80-210-8059-1.
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Recommended:
Lea, Derek. Kreativní grafika : ilustrace, umělecké techniky a 3D kresby kombinující Photoshop s aplikacemi Illustrator, Poser, Painter, Cinema 4D a ZBrush. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-3469-6.
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Recommended:
Lea, Derek. Mistrovství v Adobe Photoshop : [digitální ilustrace a škola výtvarných technik]. Vyd. 1. Brno : Computer Press, 2009. ISBN 978-80-251-2340-9.
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Recommended:
Bimber, Oliver; Raskar, Ramesh. Modern approaches to augmented reality : tutorial 8 : 25th annual conference of the European Association for Computer Graphics "Interacting with Virtual Worlds" ; Grenoble, August 30th -September 3rd. Grenoble : INRIA, 2004.
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Recommended:
monografie ilustrátorů 19. a 20. století.
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Recommended:
produkce nakladatelství AULOS.
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Recommended:
Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Recommended:
Wigan, Mark. Umění ilustrace : vizuální myšlení. Vyd. 1. Brno : Computer Press, 2010. ISBN 978-80-251-2970-8.
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Recommended:
Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Recommended:
Abts, Tomma. Vitamin P : new perspectives in painting. 1st pub. London : Phaidon, 2002. ISBN 0-7148-4446-2.
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On-line library catalogues
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Time requirements
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All forms of study
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Activities
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Time requirements for activity [h]
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Contact hours
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208
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Preparation for an examination (30-60)
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60
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Presentation preparation (report) (1-10)
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10
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Practical training (number of hours)
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75
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Undergraduate study programme term essay (20-40)
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40
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Team project (50/number of students)
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50
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Total
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443
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Prerequisites
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Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
to recall knowledge about a wider range of professional expressive and visual tools of medial illustration and audiovision, about their possible reciprocal compositional relationships and their usage for aplicated medial illustration leading to own individual style and their relation to the cultural context,
to reproduce knowledge about technological procedures of different supporting and technical disciplines, of possibilities of cooperation with particular disciplines, the knowledge of possibilities and function of other disciplines on a level of educated estimation of their real possibilities for own work,
to interpret own knowlidge about historical and contemporary style canons and and options of interactive and motion design, their possible conections and boundaries,
to use the suitable ways of mechanism of communication with the client to determine his/her requirements/ requirements of the targeted group,
to critically assess his/her own work in a discipline context,
to plan a project in the production team dealing with complex tasks, about ways to justify and defend your own design activity in relation to other members of the production team, to plan a complex project and divide it into several steps, finding and alteration of those steps and finding the best solution both in proces and product of the work,
to recall knowldge about the expert structure of the subject and the construction of the storytelling line in the case of narrative genres or the compositional schemes of the static, about visual means suitable for media illustration in a wide range of genres and their combinations,
to reproduce theoretical knowledge of function and specifics of PC softwares fo graphic designing and artistic and production technologies, of technical differences and advantages of particula alternatives for different instances |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
designing the author's project of media illustration or interactive application with respect to the requirements of the contracting authorities, to use wilder variety of advanced or experimental visual and expressive tools, to be able to kombine and alter them,
to plan a complex project of medial illustration and to suggest its different forms, individually and as a manager of a team of various staff professions during realization of interactive projects of different forms,
to choose the appropriate technology for producing the final product based on its usage, to choose suitable technical and technological procedures and their combinations for reaching product of the highest quality,
to reflect its work in the context of professional, technical and technological processes, to submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements,
to critically assess his/her own work in the field context and style framework,
to select the most suitable variant of the final project and create complex design documentation,
to choose appropriate forms of presentation and promotion of own product,
with erudition, to present his work to the professional community and his judgmentsto be able to justify,
to be able to accept and assert in a way the evaluation and critical response and to react flexibly,
to explain and defend his/her choice from other members of the production team, assigning authority or a spectator,
to be able to accept and assert in a way the evaluation and critical response,
to individually choose a sphere of interest and problematics, which he/ she will deal with and creativelly solve, to search for application of own work in practice and to participate in contest and exhibitions |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
N/A |
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Learning outcomes
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Knowledge - knowledge resulting from the course: |
about possibilities of inspiration and creation initiated by own innovative intention and a generally assigned task, about searching own tasks and problems solving by choosing aproaches aiming to individual and original conception,
about planning a complex and technically difficult project of audiovizual or medial illustration chracter, about individual planing and managing work and specialized procedures regarding the deadlines, to design the subjects applicable according to the various functions and meaning of the project, with an emphasis on its artistic-experience character, contemporaneity and originality,
about the contemporary style canons of multimedial forms and the possibilities of their crossing,
about the possibilities and limits of involvement in interdisciplinary cooperation on multimedial projects in more difficult complexes, about management principles of other staff professions in the field of audiovisual projects
about a wider range of professional tools of medial illustration and multimedia, about their possible reciprocal compositional relationships and their usage in conventional and experimental way, about a wide range of technological and technical scenario procedures suitable for all types of multimedia and medial illustration projects, |
Skills - skills resulting from the course: |
to individually plan and realise more complex multimedia project ( long-length author's film, complex projection or complex multimedia installation,) including drawing designs of higher noticeable value for elaborating considering specifics based on the nature of the graphic technique and its overlap to other multimedial, interactive and siilar forms and their combination,
at the expert level, to build narrative, interactive and visual compositional schemes of the project and their content implementation through a wide array of appropriate visual means,
to critically assess his/her own work in the field context and style framework, to work with several varied alternatives and variations, to choose most suitable design based on specific requirements of each project, proposes and analyzes the specific creative themes of the projects and modifies them according to wider cultural circumstances,
to select the most suitable variant of the final graphic project and create complex design documentation, choose the appropriate technology for producing the final product, to manage the post-production of the project and to secure the full presentation and promotion of the project,
to make effort to find various solutions to given problem, to maintain originality of own design and to own advancement aiming to distinctie artistic and handicraft expression, to search for artistic answers for contemporary artistic and social questions,
to be able to accept and assert in a way the evaluation and critical response, to reflect own work in the context of professional, technical and technological processes, to flexibly alter own work on the basis of continuous reflection, which is able to effectivelly formulate,
to reflect his work in historical and contemporary contexts and to be aware of potencial of those contexts for own original expression and inspirational sources which work with this reality,
with erudition, to present his work to the professional community and thus use advanced presentation principles,
to practically apply conceptual artistic thinking,
to assesses the interaction with the role of spectator and the aspect of motives and the forms of elaborating them., |
Competences - competences resulting from the course: |
N/A |
N/A |
N/A |
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Assessment methods
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Knowledge - knowledge achieved by taking this course are verified by the following means: |
Seminar work |
Continuous assessment |
Skills - skills achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
Project |
Practical exam |
Competences - competence achieved by taking this course are verified by the following means: |
Seminar work |
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Teaching methods
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Knowledge - the following training methods are used to achieve the required knowledge: |
Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Students' portfolio |
Competences - the following training methods are used to achieve the required competences: |
Discussion |
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