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Main menu for Browse IS/STAG
Courses found, count: 1
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Abbreviation unit / Course abbreviation |
Title |
Variant |
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KAU
/
MI2
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Studio 2
Show course
Studio 2
|
2023/2024
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Course info
KAU / MI2
:
Course description
Department/Unit / Abbreviation
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KAU
/
MI2
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Academic Year
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2023/2024
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Academic Year
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2023/2024
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Title
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Studio 2
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Form of course completion
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Exam
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Form of course completion
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Exam
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Accredited / Credits
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Yes,
7
Cred.
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Type of completion
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Practical
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Type of completion
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Practical
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Time requirements
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Seminar
7
[Hours/Week]
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Course credit prior to examination
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No
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Course credit prior to examination
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No
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Included in study average
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YES
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Language of instruction
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Czech
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Occ/max
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Summer semester
|
9 / -
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0 / -
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0 / -
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Included in study average
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YES
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Winter semester
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0 / -
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0 / -
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0 / -
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Repeated registration
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NO
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Repeated registration
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NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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10
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Optional course |
No
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Optional course
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No
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Language of instruction
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Czech
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Internship duration
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0
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No. of hours of on-premise lessons |
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Evaluation scale |
1|2|3|4 |
Periodicity |
každý rok
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Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
Yes
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Fundamental theoretical course |
No
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Evaluation scale |
1|2|3|4 |
Substituted course
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KVU/MI2
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Preclusive courses
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N/A
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Prerequisite courses
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N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
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Histogram of students' grades over the years:
Graphic PNG
,
XLS
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Course objectives:
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The aim of the course is to equip students with knowledge and skills for mastering basic procedures for creation and postproduction of static and moving digital images. Develop their abilities to create electronic publications, multimedia presentations and interactive projects combining augmented reality classical media, or matte painting, for example.
While the methods and forms of teaching can be described very specifically, the content structure of the subject can be defined only in general. It is a type of teaching specific to art schools where the topics of the teaching and therefore its content structure is very flexible. It results from the individual predispositions and inclinations of students and from the current socio-cultural and therefore also stylistic context of their work. Both in the field of theoretical knowledge (Episteme) and in the field of practical realization of the final product-artifact (Fronesis), student's knowledge is always shaped in a unique way.
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Requirements on student
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- complex task completion from the draft stage to presentation and defense, the student studies the work overlapping to related subjects, the ability to translate its message into foreign / other languages - techniques, forms - 80% active participation at workshops - continuous completion of seminar tasks based on teacher's requirements - continuous work on the term project - creative, diligent approach and openness - the ability to work on a team - completion of the term project - presentation
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Content
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1. Introduction to the semester, introduction of the topic of the semester project
2. Specifics of interactive creation, classical and modern technologies with respect to the given topic
3. Preparatory phase of the project
4-5. Suggestion of Work Procedures
6. - 7. First implementation phase of the project
8. Control phase of the project
9. - 10. Second implementation phase of the project
11. - 13. Presentation of the semestral project
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Lea, Derek. Mistrovství v Adobe Photoshop : [digitální ilustrace a škola výtvarných technik]. Vyd. 1. Brno : Computer Press, 2009. ISBN 978-80-251-2340-9.
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Recommended:
Kipper, Gregory; Rampolla, Joseph. Augmented reality : an emerging technologies guide to AR. 1st ed. Waltham : Syngress, 2013. ISBN 978-1-59749-733-6.
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Recommended:
Gahan, Andrew. Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam ; Elsevier/Focal Press, 2009. ISBN 978-0-24081147-5.
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Recommended:
Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Recommended:
Furht, Borivoje. Handbook of augmented reality. New York : Springer, 2011. ISBN 978-1-4614-0063-9.
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Recommended:
Klimeš, Jan. Hledání významu v umělecké narativní ilustraci. Vydání první. 2015. ISBN 978-80-210-8059-1.
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Recommended:
Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Recommended:
Lea, Derek. Kreativní grafika : ilustrace, umělecké techniky a 3D kresby kombinující Photoshop s aplikacemi Illustrator, Poser, Painter, Cinema 4D a ZBrush. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-3469-6.
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Recommended:
Bimber, Oliver; Raskar, Ramesh. Modern approaches to augmented reality : tutorial 8 : 25th annual conference of the European Association for Computer Graphics "Interacting with Virtual Worlds" ; Grenoble, August 30th -September 3rd. Grenoble : INRIA, 2004.
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Recommended:
monografie ilustrátorů 19. a 20. století.
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Recommended:
produkce nakladatelství AULOS.
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Recommended:
Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Recommended:
Wigan, Mark. Umění ilustrace : vizuální myšlení. Vyd. 1. Brno : Computer Press, 2010. ISBN 978-80-251-2970-8.
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Recommended:
Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Recommended:
Abts, Tomma. Vitamin P : new perspectives in painting. 1st pub. London : Phaidon, 2002. ISBN 0-7148-4446-2.
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On-line library catalogues
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Time requirements
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All forms of study
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Activities
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Time requirements for activity [h]
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Presentation preparation (report) (1-10)
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10
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Undergraduate study programme term essay (20-40)
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40
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Contact hours
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91
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Individual project (40)
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40
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Total
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181
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Prerequisites
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Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
about project planning (sketches, scenarios)
content analysis of the subject and its structuring into the scenario
gaming elements and the structure of interactive components and their chaining
about contemporary style canons media illustration
on visual media suitable for media illustration
about visual means of appropriate interactive design and creation |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
plans simpler project for media illustrations or interactive applications
proposes the construction of a plot (scenario, storyboard), or a game or interactive element structure
realizes the final form of media illustration
reflects his work in historical and contemporary contexts,
reflects its work in the context of professional, technical and technological processes,
with erudition, presents his work to the professional community
he is able to accept and assert in a way the evaluation and critical response |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
N/A |
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Learning outcomes
|
Knowledge - knowledge resulting from the course: |
about project planning (sketches, scenarios) and linking content and forms,
content analysis of the subject and its structure into a more detailed scenario,
playing elements and structure of interactive components and their chaining according to basic principles,
about contemporary style canons media illustration
about visual media suitable for media illustration
about visual means of appropriate interactive design and creation |
Skills - skills resulting from the course: |
plans a simpler project of media illustration or interactive application with respect to the balance of content and form,
suggests the construction of a story (storyboard, storyboard) or the structure of a game or interactive element with regard to its functionality,
realizes the final form of media illustration or application,
reflects his work in historical and contemporary contexts,
reflects his work in the context of professional, technical and technological processes,
with erudition, presents his work to the professional community,
he is able to accept and assert in a way the evaluation and critical response |
Competences - competences resulting from the course: |
N/A |
N/A |
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Assessment methods
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Knowledge - knowledge achieved by taking this course are verified by the following means: |
Seminar work |
Continuous assessment |
Skills - skills achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
Project |
Practical exam |
Competences - competence achieved by taking this course are verified by the following means: |
Seminar work |
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Teaching methods
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Knowledge - the following training methods are used to achieve the required knowledge: |
Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Students' portfolio |
Competences - the following training methods are used to achieve the required competences: |
Discussion |
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