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Main menu for Browse IS/STAG
Courses found, count: 1
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Abbreviation unit / Course abbreviation |
Title |
Variant |
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KAU
/
MI7
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Studio 7
Show course
Studio 7
|
2023/2024
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Course info
KAU / MI7
:
Course description
Department/Unit / Abbreviation
|
KAU
/
MI7
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Academic Year
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2023/2024
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Academic Year
|
2023/2024
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Title
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Studio 7
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Form of course completion
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Exam
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Form of course completion
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Exam
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Accredited / Credits
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Yes,
17
Cred.
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Type of completion
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Practical
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Type of completion
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Practical
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Time requirements
|
Seminar
16
[Hours/Week]
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Course credit prior to examination
|
No
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Course credit prior to examination
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No
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Included in study average
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YES
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Language of instruction
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Czech
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Occ/max
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Summer semester
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0 / -
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0 / -
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0 / -
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Included in study average
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YES
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Winter semester
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0 / -
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0 / -
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0 / -
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Repeated registration
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NO
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Repeated registration
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NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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10
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Optional course |
No
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Optional course
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No
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Language of instruction
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Czech
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Internship duration
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0
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No. of hours of on-premise lessons |
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Evaluation scale |
1|2|3|4 |
Periodicity |
každý rok
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Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
Yes
|
Fundamental theoretical course |
No
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Evaluation scale |
1|2|3|4 |
Substituted course
|
KVU/MI7
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Preclusive courses
|
N/A
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Prerequisite courses
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N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
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Histogram of students' grades over the years:
Graphic PNG
,
XLS
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Course objectives:
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The aim of the course is to equip students with knowledge and skills for mastering basic procedures for creation and postproduction of static and moving digital images. Develop their abilities to create electronic publications, multimedia presentations and interactive projects combining augmented reality classical media, or matte painting, for example.
While the methods and forms of teaching can be described very specifically, the content structure of the subject can be defined only in general. It is a type of teaching specific to art schools where the topics of the teaching and therefore its content structure is very flexible. It results from the individual predispositions and inclinations of students and from the current socio-cultural and therefore also stylistic context of their work. Both in the field of theoretical knowledge (Episteme) and in the field of practical realization of the final product-artifact (Fronesis), student's knowledge is always shaped in a unique way.
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Requirements on student
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- complex task completion from the draft stage to presentation and defense, the student studies the work overlapping to related subjects, the ability to translate its message into foreign / other languages - techniques, forms - 80% active participation at workshops - continuous completion of seminar tasks based on teacher's requirements - continuous work on the term project - creative, diligent approach and openness - the ability to work on a team - completion of the term project - presentation
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Content
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1. Introduction to the semester, introduction of the topic of the semester project
2. Specifics of interactive creation, classical and modern technologies with respect to the given topic
3. Preparatory phase of the project
4-5. Suggestion of Work Procedures
6. - 7. First implementation phase of the project
8. Control phase of the project
9. - 10. Second implementation phase of the project
11. - 13. Presentation of the semestral project
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Recommended:
Kipper, Gregory; Rampolla, Joseph. Augmented reality : an emerging technologies guide to AR. 1st ed. Waltham : Syngress, 2013. ISBN 978-1-59749-733-6.
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Recommended:
Gahan, Andrew. Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam ; Elsevier/Focal Press, 2009. ISBN 978-0-24081147-5.
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Recommended:
Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Recommended:
Furht, Borivoje. Handbook of augmented reality. New York : Springer, 2011. ISBN 978-1-4614-0063-9.
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Recommended:
Klimeš, Jan. Hledání významu v umělecké narativní ilustraci. Vydání první. 2015. ISBN 978-80-210-8059-1.
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Recommended:
Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Recommended:
Lea, Derek. Kreativní grafika : ilustrace, umělecké techniky a 3D kresby kombinující Photoshop s aplikacemi Illustrator, Poser, Painter, Cinema 4D a ZBrush. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-3469-6.
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Recommended:
Lea, Derek. Mistrovství v Adobe Photoshop : [digitální ilustrace a škola výtvarných technik]. Vyd. 1. Brno : Computer Press, 2009. ISBN 978-80-251-2340-9.
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Recommended:
Bimber, Oliver; Raskar, Ramesh. Modern approaches to augmented reality : tutorial 8 : 25th annual conference of the European Association for Computer Graphics "Interacting with Virtual Worlds" ; Grenoble, August 30th -September 3rd. Grenoble : INRIA, 2004.
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Recommended:
monografie ilustrátorů 19. a 20. století.
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Recommended:
produkce nakladatelství AULOS.
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Recommended:
Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Recommended:
Wigan, Mark. Umění ilustrace : vizuální myšlení. Vyd. 1. Brno : Computer Press, 2010. ISBN 978-80-251-2970-8.
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Recommended:
Abts, Tomma. Vitamin P : new perspectives in painting. 1st pub. London : Phaidon, 2002. ISBN 0-7148-4446-2.
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On-line library catalogues
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Time requirements
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All forms of study
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Activities
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Time requirements for activity [h]
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Contact hours
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208
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Preparation for an examination (30-60)
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60
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Presentation preparation (report) (1-10)
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10
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Practical training (number of hours)
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75
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Undergraduate study programme term essay (20-40)
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40
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Team project (50/number of students)
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50
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Total
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443
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Prerequisites
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Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
about project planning, relation between content and form, identifying the requirements of the contracting authority/target group,
about the possibilities of cooperation on audiovisual and multi/media projects,
variation of the author's theme,
the expert structure of the subject and the construction of the storytelling line in the case of narrative genres or the compositional schemes of the static,
deep knowledge about architecture of games and interactive application,
about contemporary style canons, media illustrations and audiovisual works in general and the possibilities of their crossing,
about visual means suitable for media illustration in a wide range of genres and combinations thereof |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
plans a project of media illustration or interactive application with respect to the requirements of the contracting authorities,
adapts its own project to the requirements of other staff professions,
proposes several different author's variants of the theme of the media illustration project,
details the structure of the project,
independently suggests advanced game or interactive architecture,
realizes the final form of media illustration in a wide range of genres and their combinations,
reflects his work in historical and contemporary contexts,
reflects its work in the context of professional, technical and technological processes,
with erudition he presents his work to the professional community and his judgments is able to justify,
is able to accept and use creatively the critical and critical response |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
N/A |
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Learning outcomes
|
Knowledge - knowledge resulting from the course: |
about the planning of an audiovisual or multi/media creative project,
about the processes of managing audiovisual and multi/media projects,
variation of the author's theme of the project and its content implementation through a wide range of corresponding visual means,
about expert creation of narrative, interactive and visual compositional schemes,
deep knowledge of game and interactive application architecture,
about the contemporary style canons of media illustration and audiovisual in general and the possibilities of their crossing,
on visual media suitable for media illustration in a wide range of genres, combinations thereof and interdisciplinary engagement |
Skills - skills resulting from the course: |
plans the author project of media illustration or interactive application with respect to the requirements of the contracting authorities,
manages an audiovisual or multi/medial project and takes into account the requirements and needs of other staff professions,
proposes a wide range of author's variants of the project and its content implementation through a wide array of appropriate visual means,
at the expert level, builds narrative, interactive and visual compositional schemes of the project,
realizes the final form of the media illustration project in a wide range of genres and their combinations,
reflects his work in historical and contemporary contexts,
reflects its work in the context of professional, technical and technological processes,
with erudition he presents his work to the professional community and his courts are able to justify,
is able to accept and creatively use critical responses, he formulates them himself |
Competences - competences resulting from the course: |
N/A |
N/A |
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Assessment methods
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Knowledge - knowledge achieved by taking this course are verified by the following means: |
Seminar work |
Continuous assessment |
Skills - skills achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
Project |
Practical exam |
Competences - competence achieved by taking this course are verified by the following means: |
Seminar work |
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Teaching methods
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Knowledge - the following training methods are used to achieve the required knowledge: |
Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Students' portfolio |
Competences - the following training methods are used to achieve the required competences: |
Discussion |
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