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Main menu for Browse IS/STAG
Courses found, count: 1
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Abbreviation unit / Course abbreviation |
Title |
Variant |
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KGI
/
IL10
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Studio 10
Show course
Studio 10
|
2023/2024
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Course info
KGI / IL10
:
Course description
Department/Unit / Abbreviation
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KGI
/
IL10
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Academic Year
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2023/2024
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Academic Year
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2023/2024
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Title
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Studio 10
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Form of course completion
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Exam
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Form of course completion
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Exam
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Accredited / Credits
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Yes,
11
Cred.
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Type of completion
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Practical
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Type of completion
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Practical
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Time requirements
|
Seminar
10
[Hours/Week]
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Course credit prior to examination
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No
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Course credit prior to examination
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No
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Included in study average
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YES
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Language of instruction
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Czech, English
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Occ/max
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|
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Summer semester
|
7 / -
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0 / -
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0 / -
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Included in study average
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YES
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Winter semester
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0 / -
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0 / -
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0 / -
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Repeated registration
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NO
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Repeated registration
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NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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10
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Optional course |
No
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Optional course
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No
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Language of instruction
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Czech, English
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Internship duration
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0
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No. of hours of on-premise lessons |
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Evaluation scale |
1|2|3|4 |
Periodicity |
každý rok
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Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
Yes
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Fundamental theoretical course |
No
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Evaluation scale |
1|2|3|4 |
Substituted course
|
KDE/IL10
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Preclusive courses
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N/A
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Prerequisite courses
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N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
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Histogram of students' grades over the years:
Graphic PNG
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XLS
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Course objectives:
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The aim of the course is to help students to fully develop the knowledge and skills necessary for designing and implementing authorial projects using procedures in the field of illustrative processing of adopted literary and educational topics and their mediating by gaming or simple educational principle. To motivate them to perceive their own work as a wider part of the cultural environment and to emphasize the gnoseological function of art. Reflect your own work in a broader context, consciously develop a distinctive style, and consider individual and more generally valid values that are offered to the wider public for verification. Learning outcomes of the course unit The course will support students' ability to choose an innovative solution and accentuate interdisciplinary overlap by using results from other cultural and scientific areas and to apply in practice as an original and original author.
While the methods and forms of teaching can be described very specifically, the content structure of the subject can be defined only in general. It is a type of teaching specific to art schools where the topics of the teaching and therefore its content structure is very flexible. It results from the individual predispositions and inclinations of students and from the current socio-cultural and therefore also stylistic context of their work. Both in the field of theoretical knowledge (Episteme) and in the field of practical realization of the final product-artifact (Fronesis), student's knowledge is always shaped in a unique way.
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Requirements on student
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- 80% seminar attendance - continuous TP elaboration and consultation - presentation on CD - completion of all tasks based on teacher's requirements
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Content
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- during the postgraduate study of the key atelier subjects (from UUD/IL8 to UUD/IL11), for their term project (TP) and seminar work the students choose an illustration task with the focus on:
- graphic techniques - comics; illustration for children - drawing and painting in illustration - illustration for the poetry and prose; creating bibliophiles
The choice of specialization during this term is wholly up to the student. - setting rules for mutual communication; deciding on TP topics - continuous TP elaboration and consultation - continuous elaboration and consultation of seminar tasks - continuous submission of individual tasks
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Blažej, Bohuslav. Grafická úprava tiskovin : Učebnice pro 4. roč. střední prům. školy grafické, stud. obor polygrafie. Praha : Státní pedagogické nakladatelství, 1990. ISBN 80-04-23201-9.
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Basic:
Kress and van Leeuwen. Reading Images 2nd edition. London: Routledge, 2006.
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Recommended:
Meggs, Philip B. A history of graphic design. New York : John Wiley & Sons, 1998. ISBN 0-471-29198-6.
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Recommended:
Bohatcová, Mirjam. Česká kniha v proměnách staletí. 1. vyd. Praha : Panorama, 1990. ISBN 80-7038-131-0.
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Recommended:
Holešovský, František; Stehlíková, Blanka. Čeští ilustrátoři v současné knize pro děti a mládež. Praha : Albatros, 1989.
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Recommended:
Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Recommended:
Heller S. & Arisman, M. (eds). Inside the Business of Illustration. New York: Allworth, 2004.
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Recommended:
Heller, Steven; Landers, Rick. Raw Data : infographic designers' sketchbook. 2014. ISBN 978-0-500-51745-1.
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Recommended:
Najbrt, Vladislav; Běhal, Miroslav; Potužáková, Vladislava. Redaktor v tiskárně. 1. vyd. Praha : Novinář, 1979.
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Recommended:
Hlušička, Jiří. Současná světová grafika : deset brněnských bienále. Praha : Odeon, 1986.
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Recommended:
Heller S. & Arisman, M. (eds). The Education of an Illustrator. New York: Allworth.
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Recommended:
BECK, Lauren a IONESCU, Christina., ed. Visualizing the text: from manuscript culture to the age of caricature.. Newark: University of Delaware Press, 2017. ISBN 978-1-61149-646-8.
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Recommended:
Kneidl, Pravoslav. Z historie evropské knihy : Po stopách knih, knihtisku a knihoven. Praha : Nakl. Svoboda, 1989. ISBN 80-205-0093-6.
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On-line library catalogues
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Time requirements
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All forms of study
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Activities
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Time requirements for activity [h]
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Individual project (40)
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40
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Preparation for an examination (30-60)
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30
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Contact hours
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130
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Graduate study programme term essay (40-50)
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50
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Practical training (number of hours)
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35
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Total
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285
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Prerequisites
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Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
about a wide range of basic illustrative means
about their possible mutual compositional and functional relationships,
about technical and technological ways of illustrating creation,
about historical and contemporary style canons illustration,
o gradation of narration and creation of more complex game and educational interactive elements
about designing variants of a work with regard to the proper connection of its intended function with aesthetic criteria,
on ways of communicating with the sponsor in order to determine its requirements,
on ways of critically assessing one's own work in a sectoral context
about the possibilities of managing a production team dealing with complex tasks
about ways to justify and defend your own design activity in relation to other members of the production team
about suitable forms of presentation and promotion of illustrative project
about designing innovations in technology and functionality of illustrative projects in both classical and digital media
about the possibilities and limits of involvement in interdisciplinary cooperation over illustrative projects
about the basics of editorial work |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
selects a suitable illustrative technique with respect to a given topic
synthesizes the text part into an art shortcut
Designs and creates advanced gaming and educational elements that encourage reader / viewer interaction with the work
selects the appropriate production technology of the mock-up and proposes the technological procedure for the production of the final work,
reflects its work in historical and contemporary context,
reflects its work in the context of professional, technical and technological processes,
with erudition presents his work to the professional community
is able to accept and use creatively the evaluation and critical response
submit his proposal and selection to the Contracting Authority and justify it with regard to the specifications and requirements identified;
critically assesses their own work in a professional context and style framework
manages a production team dealing with complex tasks
justify and defend his selection before other production team members
selects the most suitable variant of the final illustrative project and creates comprehensive design documentation for it,
selects suitable forms of presentation and promotion of the illustrative project
proposes innovations in technology and functionality of illustrative features in both classic and digital media
justifies the value of illustrative projects in interdisciplinary contexts
proposes a series of publications, while respecting the conceptual tightness and binding graphic and typographic elements that are based on a common formal concept |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
|
Learning outcomes
|
Knowledge - knowledge resulting from the course: |
about a wide range of basic illustrative means
about their possible mutual compositional and functional relationships,
about technical and technological ways of illustrating creation,
about historical and contemporary style canons illustration,
o gradation of narration and creation of more complex game and educational interactive elements
about designing variants of a work with regard to the proper connection of its intended function with aesthetic criteria,
on ways of communicating with the sponsor in order to determine its requirements,
on ways of critically assessing one's own work in a sectoral context
about the possibilities of managing a production team dealing with complex tasks
about ways to justify and defend your own design activity in relation to other members of the production team
about suitable forms of presentation and promotion of illustrative project
about designing innovations in technology and functionality of illustrative projects in both classical and digital media
about the possibilities and limits of involvement in interdisciplinary cooperation over illustrative projects
about the advanced principles of editorial work |
Skills - skills resulting from the course: |
selects a suitable illustrative technique with respect to a given or elected topic
synthesizes the text part into an art shortcut
Designs and creates advanced gaming and educational elements that encourage reader / viewer interaction with the work
selects the appropriate production technology of the mock-up and proposes the technological procedure for the production of the final work,
reflects its work in historical and contemporary context,
reflects its work in the context of professional, technical and technological processes,
with erudition presents his work to the professional community
is able to accept and use creatively the evaluation and critical response
submit his proposal and selection to the Contracting Authority and justify it with regard to the specifications and requirements identified;
critically assesses their own work in a professional context and style framework
manages a production team dealing with complex tasks
justify and defend his selection before other production team members
selects the most suitable variant of the final illustrative project and creates comprehensive design documentation for it,
selects suitable forms of presentation and promotion of the illustrative project
proposes innovations in technology and functionality of illustrative features in both classic and digital media
justifies the value of illustrative projects in interdisciplinary contexts
proposes a series of publications, while designing the conceptual tightness and binding graphic and typographic elements that are based on his/her own formal concept |
Competences - competences resulting from the course: |
N/A |
N/A |
N/A |
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Assessment methods
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Knowledge - knowledge achieved by taking this course are verified by the following means: |
Seminar work |
Continuous assessment |
Practical exam |
Skills - skills achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
Project |
Practical exam |
Competences - competence achieved by taking this course are verified by the following means: |
Seminar work |
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Teaching methods
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Knowledge - the following training methods are used to achieve the required knowledge: |
Seminar |
Multimedia supported teaching |
Task-based study method |
Skills demonstration |
Project-based instruction |
Individual study |
Students' portfolio |
One-to-One tutorial |
Seminar classes |
Discussion |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Students' portfolio |
Competences - the following training methods are used to achieve the required competences: |
Discussion |
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