|
|
Main menu for Browse IS/STAG
Course info
KGI / MGNI4
:
Course description
Department/Unit / Abbreviation
|
KGI
/
MGNI4
|
Academic Year
|
2023/2024
|
Academic Year
|
2023/2024
|
Title
|
Illustration for Children and Narrative4
|
Form of course completion
|
Exam
|
Form of course completion
|
Exam
|
Accredited / Credits
|
Yes,
11
Cred.
|
Type of completion
|
Combined
|
Type of completion
|
Combined
|
Time requirements
|
Seminar
10
[Hours/Week]
|
Course credit prior to examination
|
Yes
|
Course credit prior to examination
|
Yes
|
Automatic acceptance of credit before examination
|
Yes in the case of a previous evaluation 4 nebo nic.
|
Included in study average
|
YES
|
Language of instruction
|
Czech
|
Occ/max
|
|
|
|
Automatic acceptance of credit before examination
|
Yes in the case of a previous evaluation 4 nebo nic.
|
Summer semester
|
0 / -
|
0 / -
|
0 / -
|
Included in study average
|
YES
|
Winter semester
|
0 / -
|
0 / -
|
0 / -
|
Repeated registration
|
NO
|
Repeated registration
|
NO
|
Timetable
|
Yes
|
Semester taught
|
Winter + Summer
|
Semester taught
|
Winter + Summer
|
Minimum (B + C) students
|
10
|
Optional course |
Yes
|
Optional course
|
Yes
|
Language of instruction
|
Czech
|
Internship duration
|
0
|
No. of hours of on-premise lessons |
|
Evaluation scale |
1|2|3|4 |
Periodicity |
každý rok
|
Evaluation scale for credit before examination |
S|N |
Periodicita upřesnění |
|
Fundamental theoretical course |
No
|
Fundamental course |
No
|
Fundamental theoretical course |
No
|
Evaluation scale |
1|2|3|4 |
Evaluation scale for credit before examination |
S|N |
Substituted course
|
KDE/MGNI4
|
Preclusive courses
|
N/A
|
Prerequisite courses
|
N/A
|
Informally recommended courses
|
N/A
|
Courses depending on this Course
|
N/A
|
Histogram of students' grades over the years:
Graphic PNG
,
XLS
|
Course objectives:
|
The aim of the course is to teach the students the illustration for children and the narrative illustration for the different age groups, with regard to the individual choice of expected student's professional orientation, and to provide them, through an individual approach, with competence for children's and narrative illustrative creation.
|
Requirements on student
|
Exam requirements:
- Regular attendance at classes,
- Continuous creation, editing and consulting of SP
- Continuous development, consultation and submission of all assigned tasks in the seminar required quality and deadlines established teacher,
- Produce of SP icluding all required features,
- Presentation.
|
Content
|
1. Introduction to the semester course, enter on semestral project, entering the first task in the comics category which will occur first in the text in the subject of screenwriting and dramaturgy.
2. Lecture on the illustration for the youngest children. Entering illustrations to rhymes (output will be to implement tightened with resolved book illustrations, typography and binding).
3. - 4. Work on the literary comics scenario and proofreading of illustrations rhymes.
5. - 6. Submitting the first task of entering and finished literary comic by the script.
7. - 8. Proofreading of unfinished comic.
9. Submission of comics and talk about authors and illustrators of fairy tales. Entering a classic illustration of narrated tales (output is a series of illustrations in the book without an application).
10. - 11. Illustrations proofreading for fairy tales.
12. Submission of the previous task and joint evaluation.
13. Discussion on semestral project, which is a solution of comic art and which literary scenario was created in hours of scriptwriting.
In this semester, students expand their ability to capture the human figure in a range of motion and from different perspectives.
|
Activities
|
|
Fields of study
|
|
Guarantors and lecturers
|
|
Literature
|
-
Basic:
Bohatcová, Mirjam. Česká kniha v proměnách staletí. 1. vyd. Praha : Panorama, 1990. ISBN 80-7038-131-0.
-
Recommended:
Brunetti, I. Anthology of Graphic Fiction, Cartoons, and True Stories.
-
Recommended:
Holešovský F., Stehlíková B. Čeští ilustrátoři v současné knize pro děti a mládež. Praha, 1989.
-
Recommended:
Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
-
Recommended:
Gravett, Paul. Graphic Novels, Everything you need to knot.
-
Recommended:
Maděričová, Markéta. Komiks z hlediska výtvarného umění. Plzeň : Západočeská univerzita. Ústav umění a designu, 2005.
-
Recommended:
True stories. 2006.
-
On-line library catalogues
|
Time requirements
|
All forms of study
|
Activities
|
Time requirements for activity [h]
|
Contact hours
|
130
|
Individual project (40)
|
60
|
Presentation preparation (report) (1-10)
|
10
|
Preparation for an examination (30-60)
|
45
|
Graduate study programme term essay (40-50)
|
40
|
Total
|
285
|
|
Prerequisites
|
Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
about a wide range of basic ways of capturing a human figure from different perspectives and a diverse range of movements,
about the artistic formality of the comic genre and the compositional relationships of the picture material, the image and the fonts,
about historical and contemporary style canons,
about creative approaches in the search for proportions of the text and art of the comic book,
designing comics scenarios with a respect to combining the function of comic and aesthetic expression,
about mechanism of communication with the client to determine his/her requirements,
about ways of critically assessing his/her own work in a discipline context,
about the possibilities of full participation in the production team dealing with complex tasks,
about ways to justify and defend your own design activity in relation to other members of the production team,
about the appropriate forms of presentation and promotion of the comic project |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
can capture the human figure from different perspectives and in a diverse range of movements,
in collaboration with the scriptwriter and the director of the comic studio to create a simple comic book
reflects his work in historical and contemporary contexts,
reflects its work in the context of professional, technical and technological processes,
with erudition, presents his work to the professional community
is able to accept and use creatively the evaluating and critical responses,
chooses the appropriate technology for producing the final artwork,
submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements,
critically assesses his her own work in the field context and style framework,
is able to accept and use creatively the critical and critical response,
fully involved in the activities of the production team dealing with complex tasks,
explains and defends his/her choice from other members of the production team ,
chooses the most appropriate variant of the final version of the comic project and creates a portfolio,
chooses appropriate forms of presentation and promotion of comic project |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
|
Learning outcomes
|
Knowledge - knowledge resulting from the course: |
a wide range of interceptions of complex biomorphic bodies from different perspectives and in a diverse range of motions,
on the artistic morphology of the comic genre and on the compositional relationships of the visual material, image and font, or other expressive means of expression,
about historical and contemporary canons,
the princes applicable to the creative process of finding the proportions of the textual and artistic components of the comic,
designing the complexity of linear and non-linear comic scripts with regard to the interconnection of the comic function and aesthetic design,
on the methods of communication with the client (target group) in order to determine its requirements and to predict the viability of an art project,
on the ways of critical reflection of own work in the context of the field,
the ways of managing a production team solving complex tasks,
useful in justifying and defending their own design activity to other members of the production team,
on appropriate forms of presentation and promotion of the comic book project in real and virtual exhibition environments,
o designing innovations in technology and functionality of comic book projects in both classic and digital media,
on possibilities and limits of involvement in interdisciplinary cooperation on comic book projects,
about current trends in the art genre |
Skills - skills resulting from the course: |
can capture complex imaginary and real objects from different perspectives and a variety of movements,
brilliantly manages the transposition of the 3D world into 2D means of expression,
independently create authorial comics with more complex linear and non-linear narrative,
considers professional, ethical, ecological and general value aspects when choosing a topic;
chooses the appropriate visual metaphorical representation with respect to the content to be communicated and the target audience,
reflects its work in historical and contemporary context,
reflects its work in the context of professional, technical and technological procedures,
with erudition presents his work to the professional community and the wider public,
is able to accept and use creative and critical response,
choose the appropriate technology for the production of the final work,
submits its proposal and selection to the contracting authority and substantiates it in the light of the terms of reference and the requirements identified,
critically assesses his / her own work in a professional context and style framework,
fully involved in the work of a production team solving complex tasks,
justify and defend their choice before other production team members,
selects the most appropriate variant of the final design of the comic book project and creates a portfolio for it,
selects appropriate forms of presentation and promotion of the comic book project in both virtual and real exposure environments |
Competences - competences resulting from the course: |
N/A |
N/A |
N/A |
|
Assessment methods
|
Knowledge - knowledge achieved by taking this course are verified by the following means: |
Seminar work |
Continuous assessment |
Skills - skills achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
Project |
Practical exam |
Competences - competence achieved by taking this course are verified by the following means: |
Seminar work |
|
Teaching methods
|
Knowledge - the following training methods are used to achieve the required knowledge: |
Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Students' portfolio |
Competences - the following training methods are used to achieve the required competences: |
Discussion |
|
|
|
|